Play AI Bibliography

Baker, B. (2019) ‘Slitherine’s Command: the wargame transforming operational simulation’ in Analysis https://www.army-technology.com/features/military-simulation-game/

Calvano, Emilio and Calzolari, Giacomo and Denicolo, Vincenzo and Pastorello, Sergio, (2018) ‘Artificial Intelligence, Algorithmic Pricing and Collusion’ (December 20, 2018). Available at SSRN: https://ssrn.com/abstract=3304991or http://dx.doi.org/10.2139/ssrn.3304991 https://www.technologyreview.com/the-download/612947/pricing-algorithms-can-learn-to-collude-with-each-other-to-raise-prices/ (accessed 2/15/2019)

De Byl, Penny (2019) The Beginner’s Guide to Artificial Intelligence in Unity.
A practical guide to programming non-player characters for games.
Udemy Course: https://www.udemy.com/artificial-intelligence-in-unity/

De Jonge, Dave (2010) Optimizing a Diplomacy Bot Using Genetic Algorithms, Masters Thesis

Http://www.ellought.demon.co.uk/dipai

Fallon, John (2013) Believable Behaviour of Background Characters in Open World Games https://www.scss.tcd.ie/publications/theses/diss/2013/TCD-SCSS-DISSERTATION-2013-024.pdf

Goodfellow, Ian. Bengio, Yoshua. Courville, Aaron (2016) ‘Deep Learning’ MIT Press online: http://www.deeplearningbook.org 

Green (2019) ‘What Can Psychopaths Teach us About AI’ online: https://thenextweb.com/artificial-intelligence/2019/03/15/what-can-psychopaths-teach-us-about-ai

Gruber, Capt. Donald.  (2015) ‘Tactical AI in Real Time Strategy Games’ Air Force Institute of Technology

Gunn, E.A.A. Craenen, B.G.W., Hart, E.  (2009) ‘A Taxonomy of Video Games and AI’

Hudlicka, Eva (2008) What Are We Modeling When We Model Emotion?
Psychometrix Associates, Inc. https://works.bepress.com/eva_hudlicka/8/

Jagielski, Matthew. (2018)  ‘Manipulating Machine Learning: Poisoning Attacks and Countermeasures for Regression Learning‘ IEEE Security and Privacy Symposium
Http://github.com/jagielski/manip-ml
presentation video: https://youtu.be/ahC4KPd9lSY (accessed 3/6/19)

Larsen, John Alec. (2016) A Chatbot Service for use in Video Game Development, https://core.ac.uk/reader/396761

McCarron, Michael J. (2024) Battlespace of Mind: AI and Cybernetics in Information Warfare, Trine Day Publishing, ISBN: 9781634244244 https://drive.google.com/file/d/142VRVDXCo5R4R3C4MQXszDbXOZo4y2Vm/view?usp=sharing

Millington, Ian. Funge, John (2016) Artificial intelligence for games – 2nd ed. p. cm. Includes index. ISBN 978-0-12-374731-0 

Osaba, Osonde and Davis, Paul (2017) ‘An Artificial Intelligence/Machine Learning Perspective on Social Simulation: New Data and New Challenges’ Rand Corp. 

Robertson, Glen. Watson, Ian. (2014) A Review of Real-Time Strategy Game AI University of Auckland

Sanatan, Marcus. (2019) ‘Theory of Computation: Finite State Machines’, online: https://stackabuse.com/theory-of-computation-finite-state-machines/ (accessed 6/15/19)

Steinhardt, Jacob. Koh, Pang Wei, Liang, Percy. (2018) ‘Certified Defenses for Data Poisoning Attacks’ Neuro Information Processing Systems Conference online: https://papers.nips.cc/paper/6943-certified-defenses-for-data-poisoning-attacks.pdf

Surber, Regina (2018) ‘Artificial Intelligence: Autonomous Technology (AT), Lethal Autonomous Weapons Systems (LAWS) and Peace Time Threats’ ICT4Peace Foundation and the Zurich Hub for Ethics and Technology (ZHET)

Sutton, R., Barto, A (1998) Reinforcement Learning An Introduction ISBN: 9780262193986 Publisher: The MIT Pres, http://incompleteideas.net/book/ebook/the-book.html

Tarasenko, Sergey. (2016). Emotionally Colorful Reflexive Games. https://arxiv.org/abs/1101.0820

Thompson, Tommy (2014) In the Directors Chair lecture 4, https://medium.com/@t2thompson/in-the-directors-chair-the-ai-of-left-4-dead-78f0d4fbf86a

Thompson, Tommy (2018)  ‘Facing Your Fear’  online: https://aiandgames.com/facing-your-fear/

The Road to War The AI of Total War (2018b)

 Online: https://www.gamasutra.com/blogs/TommyThompson/20180131/313865/The_Road_To_War__The_AI_of_Total_War_Part_1.php

Rose, Caroline (2015) Realistic Dialogue Engine for Video Games The University of Western Ontario

Webb, Amy (2019) ‘The Big Nine: How the Tech Titans and Their Thinking Machines Could Warp Humanity’ Business Insider Online: https://www.businessinsider.com/amy-webb-big-nine-artificial-intelligence-2019-2/?r=US&IR=T (accessed 2/25/19)

Weber et al, (2011) Building Human-Level AI for Real Time Strategy Games, 2011 AAAI Fall Symposium

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